Gamification has been in the spotlight for a few years now, more than long enough for the public’s love affair with the gaming elements of points, badges and leaderboards to curdle. But while gamification is falling in mainstream popularity, it is picking up steam in the workplace.
While the word “gamification” may call to mind a single learner using an app on a smartphone or a logging into an online environment to play a training game, that’s not always the case.
Often games are used in live training and, in fact, the use of games and game elements in training predates most online tools.
When it comes to recruiting in STEM fields, “what school an applicant went to” is often shorthand for “we want to hire a certain kind of employee.” Big data can help cut through the noise.
An in-depth profile of several successful bloggers and entrepreneurs who are adding online classes to their product offerings to engage audiences….
Is the dividing line between community college and the four-year college breaking down. More and more community colleges are offering bachelor’s degrees….
Khaled Hosseini, the doctor-turned-author who achieved literary fame with his book “The Kite Runner” is rarely recognized when he returns to his native Afghanistan. He attributes
the relative anonymity he experiences in Kabul to high illiteracy rates, although his literary achievements have made his name a household word in the United States.
Published on September 6, 2011 by A.J. O’Connell. After 10 years of business, Derecktor Shipyards’ Bridgeport operation is in danger of closing. “The economy ……
